| [The link bar feature is not available in this web] |  | Sabre The sabre does its damage in hand-to-hand combat. Mostly used to break windows, grating or crates, the sabre also lets you cut the throat of your enemy. To do this, creep up behind your enemy. When you're only centimetres away from him, hit him in the back... he'll die with just one blow. | name | damage | speed | accuracy | range | chamber | slot | | average | | | | | the sheath |
|  | Pistol The pistol is not very powerful, and it is a very difficult weapon to use in full combat due to its weak firing rate. Its real value is in the silencer, which allows you to fire without being heard. So this weapon is a must for infiltration phases. | reference | damage | speed | accuracy | range | chamber | slot | snake b. | average | slow | good | average | 8 | right leg |
|  | Machine Pistol The machine pistol is not the most powerful of weapons - a heavier and more deadly weapon is always preferable - but it is nonetheless a good add-on weapon, especially short-range. | reference | damage | speed | accuracy | range | chamber | slot | Heckler & Koch MP-6 | light | average | average | average | 20 | right leg |
|  | Pump Gun The pump gun is the most formidable weapon for close combat. A pump gunshot from under 3 meters could quite possibly kill a person in one try. However, the pump gun is totally inefficient from over 10 meters away.
| reference | damage | speed | accuracy | range | chamber | slot | Remington M910 | average | slow | poor | short | 4 | left leg |
|  | Sniper's rifle The sniper rifle is the long-distance weapon of excellence. A sniper bullet to the torso or to the head can kill in one shot. It is equipped with an extremely powerful scope, which you can access using the "SECONDARY FIRE" feature (left mouse button by default). You can adjust the zoom focusing using the "ZOOM IN" and "ZOOM OUT" features (mouse WHEEL, by default only in sniper mode).
| reference | damage | speed | accuracy | range | chamber | slot | Dragunov Snayperskaya | big | very slow | very good | very long | 5 | left side of back |
|  | Assault Rifle The assault rifle is the most widely used weapon on the front. This weapon inflicts the most massive damage and has a large magazine that allows it to make long bursts of fire. Unfortunately, its precision is less than good.
| reference | damage | speed | accuracy | range | chamber | slot | MG-36A | average | rapid | average | average | 35 | right side of back |
|  | Semi-automatic rifle The semi-automatic rifle is a happy medium between the sniper and the machine-guns. For mid- and long-range combat, it's the most efficient weapon on the front! Using the "SECONDARY FIRE" feature (RIGHT mouse button, by default), you may access this weapon's zoom. This zoom is not modular like the sniper's. Secondary fire mode dramatically increases firing precision, so it is strongly recommended that you use it.
| reference | damage | speed | accuracy | range | chamber | slot | Simonov K-s 12 | average | average | good | good | 20 | right side of back |
|  | Heavy Machine Gun The heavy machine-gun is the weapon of choice of the Siberians. This machine-gun sprays exploding shell bullets, which are incredibly devastating.
| reference | damage | speed | accuracy | range | chamber | slot | Vivda KSK | big | average | average | average | 5 | right side of back |
|  | Consortium Gun This machine-gun is used by the special troops of the Consortium. It's a devastating weapon, both short-range and mid-range! Using the "SECONDARY FIRE" feature (RIGHT mouse button, by default), you may access this weapon's zoom. This zoom is not modular like the sniper's. Secondary fire mode dramatically increases firing precision, so it is strongly recommended that you use it.
| reference | damage | speed | accuracy | range | chamber | slot | F-Jane 10 | average | very rapid | good | average | 50 | right side of back |
| | | Grenade Launcher Grenade-launchers allow you to shoot grenades a good distance away. Note: the grenades used by grenade-launchers are not the same as traditional grenades.
| reference | damage | speed | accuracy | range | chamber | slot | M203 40mm | big | slow | | average | 4 | right side of back |
|  | Rocket Launcher This rocket-launcher is the most damaging weapon in the game. It proves itself quite useful against enemy groupings and helicopters. Using the "SECONDARY FIRE" feature (RIGHT mouse button, by default), you may access this weapon's zoom. This zoom is not modular like the sniper's. Secondary fire mode dramatically increases firing precision, so it is strongly recommended that you use it.
| reference | damage | speed | accuracy | range | chamber | slot | M203 40mm | big | slow | | average | 4 | right side of back |
| | The exploding grenade (GREEN) The exploding grenade is the traditional grenade, which causes a mortal explosion over a radius of just over 2 meters. | | The "cluster" grenade (RED)
The "cluster" grenade is a grenade containing 3 mini-grenades. A first explosion releases the 3 other mini-grenades, which explode shortly afterwards. This grenade causes heavy damage, and its mini-grenades spread panic in the enemy troops, who don't which way to run. |  | The mustard gas grenade
This grenade releases mustard gas that can prove fatal if it is inhaled for too long. While it might be difficult to surprise and kill enemies with a gas grenade, its slow release (close to a minute's time) lets you trap or block them. |  | The hallucinogenic gas grenade
This grenade releases a hallucinogenic gas that causes whoever inhales it to lose their senses. An enemy who has inhaled this gas is rendered incapable of moving about properly or firing their weapon with any accuracy, and thus becomes an easy target... |  | The antipersonnel land mine
This mine explodes close to a person. The explosion does enormous damage. Once it is placed, you must get away quickly so as not to set off the explosion of your own mine. |
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