Weapons

w19

Sabre

The sabre does its damage in hand-to-hand combat. Mostly used to break windows, grating or crates, the sabre also lets you cut the throat of your enemy. To do this, creep up behind your enemy. When you're only centimetres away from him, hit him in the back... he'll die with just one blow.

name
damage
speed
accuracy
range
chamber
slot
 
average
 
 
 
 
the sheath

 

 

w1

Pistol

The pistol is not very powerful, and it is a very difficult weapon to use in full combat due to its weak firing rate. Its real value is in the silencer, which allows you to fire without being heard. So this weapon is a must for infiltration phases.

reference
damage
speed
accuracy
range
chamber
slot
snake b.
average
slow
good
average
8
right leg

 

 

w16

Machine Pistol

The machine pistol is not the most powerful of weapons - a heavier and more deadly weapon is always preferable - but it is nonetheless a good add-on weapon, especially short-range.

reference
damage
speed
accuracy
range
chamber
slot
Heckler & Koch MP-6
light
average
average
average
20
right leg

 

 

w17

Pump Gun

The pump gun is the most formidable weapon for close combat. A pump gunshot from under 3 meters could quite possibly kill a person in one try. However, the pump gun is totally inefficient from over 10 meters away.

reference
damage
speed
accuracy
range
chamber
slot
Remington M910
average
slow
poor
short
4
left leg

 

 

w2

Sniper's rifle

The sniper rifle is the long-distance weapon of excellence. A sniper bullet to the torso or to the head can kill in one shot. It is equipped with an extremely powerful scope, which you can access using the "SECONDARY FIRE" feature (left mouse button by default). You can adjust the zoom focusing using the "ZOOM IN" and "ZOOM OUT" features (mouse WHEEL, by default only in sniper mode).

reference
damage
speed
accuracy
range
chamber
slot
Dragunov Snayperskaya
big
very slow
very good
very long
5
left side of back

 

 

w4

Assault Rifle

The assault rifle is the most widely used weapon on the front. This weapon inflicts the most massive damage and has a large magazine that allows it to make long bursts of fire. Unfortunately, its precision is less than good.

reference
damage
speed
accuracy
range
chamber
slot
MG-36A
average
rapid
average
average
35
right side of back

 

 

w3

Semi-automatic rifle

The semi-automatic rifle is a happy medium between the sniper and the machine-guns. For mid- and long-range combat, it's the most efficient weapon on the front! Using the "SECONDARY FIRE" feature (RIGHT mouse button, by default), you may access this weapon's zoom. This zoom is not modular like the sniper's. Secondary fire mode dramatically increases firing precision, so it is strongly recommended that you use it.

reference
damage
speed
accuracy
range
chamber
slot
Simonov K-s 12
average
average
good
good
20
right side of back

 

 

w15

Heavy Machine Gun

The heavy machine-gun is the weapon of choice of the Siberians. This machine-gun sprays exploding shell bullets, which are incredibly devastating.

reference
damage
speed
accuracy
range
chamber
slot
Vivda KSK
big
average
average
average
5
right side of back

 

 

w5

Consortium Gun

This machine-gun is used by the special troops of the Consortium. It's a devastating weapon, both short-range and mid-range! Using the "SECONDARY FIRE" feature (RIGHT mouse button, by default), you may access this weapon's zoom. This zoom is not modular like the sniper's. Secondary fire mode dramatically increases firing precision, so it is strongly recommended that you use it.

reference
damage
speed
accuracy
range
chamber
slot
F-Jane 10
average
very rapid
good
average
50
right side of back

 

 

w11

Grenade Launcher

Also Known as the PUD GUN for the pud sound it makes when firing. Grenade-launchers allow you to shoot grenades a good distance away. Note: the grenades used by grenade-launchers are not the same as traditional grenades.

reference
damage
speed
accuracy
range
chamber
slot
M203 40mm
big
slow
 
average
4
right side of back

 

 

w18

Rocket Launcher

This rocket-launcher is the most damaging weapon in the game. It proves itself quite useful against enemy groupings and helicopters. Using the "SECONDARY FIRE" feature (RIGHT mouse button, by default), you may access this weapon's zoom. This zoom is not modular like the sniper's. Secondary fire mode dramatically increases firing precision, so it is strongly recommended that you use it.

reference
damage
speed
accuracy
range
chamber
slot
M203 40mm
big
slow
 
average
4
right side of back

 

 

w6

The Exploding Grenade (GREEN)

The exploding grenade is the traditional grenade, which causes a mortal explosion over a radius of just over 2 meters.

 

 

w7

The Cluster Grenade (RED)

The "cluster" grenade is a grenade containing 3 mini-grenades. A first explosion releases the 3 other mini-grenades, which explode shortly afterwards. This grenade causes heavy damage, and its mini-grenades spread panic in the enemy troops, who don't which way to run.

 

 

w8

The Mustard Gas Grenade

This grenade releases mustard gas that can prove fatal if it is inhaled for too long. While it might be difficult to surprise and kill enemies with a gas grenade, its slow release (close to a minute's time) lets you trap or block them.

 

 

w10

The Hallucinogenic Gas Grenade

This grenade releases a hallucinogenic gas that causes whoever inhales it to lose their senses. An enemy who has inhaled this gas is rendered incapable of moving about properly or firing their weapon with any accuracy, and thus becomes an easy target...

 

 

w9

The Antipersonnel Land Mine

This mine explodes close to a person. The explosion does enormous damage. Once it is placed, you must get away quickly so as not to set off the explosion of your own mine.

 

 

w12
w14
w13

Stationary Heavy Weapons

James can make use of weapons that are fastened to the ground. Some of these devastating weapons can shoot shells, bullet sprays or rockets, and they have huge magazines that do not need to be refilled. To use a stationary weapon, place James in front of the weapon's handles and press 'USE' twice. (SPACE BAR, by default). To let go of the stationary weapon, press the 'USE' feature again.